Guitar Hero Turns 20 – The Plastic Guitar That Bridged Generations Between Rock Generations

It has been two decades since the legendary game debuted across the Atlantic, offering players everywhere the opportunity to feel like a rock star. Not literally, but try telling that someone who has mastered the epic lengthy guitar solo before an enthusiastic living-room audience.

Created by Harmonix, Guitar Hero provided users with a guitar-shaped controller to follow on-screen cues scrolling down the display in time with the music. Every sequence mimicked specific notes, creating the sensation of a genuine performance.

The studio had already experimented with rhythm games prior to teaming up with RedOctane, which was purchased by Activision in 2006. Collaboratively, they established the groundwork for a surprising billion-dollar series that had a significant influence on numerous of the artists included, introducing decades-old groups to a new generation of gaming enthusiasts.

Michael Dornbrook, former COO of Harmonix, remembers the early budgetary hurdles of licensing the recordings – even though the first two games mostly used cover versions.

“We reproduced every song because the cost prohibitive,” he says. “Even with the necessary permissions alone, it proved extremely difficult. We couldn’t get bands like the Who – the publisher had virtually no money, and we were fairly certain it would fail. However, when the game became a hit, album purchases airtime were going up, all artists desired to participate.”

He adds: “Among the remarkable aspects was how many parents got in touch expressing gratitude for exposing their kids to the music they loved. It became an intergenerational thing.”

Classic Rock Gains Younger Fans

Irish group one featured act had Never Too Late in the 2008 release Guitar Hero World Tour. Lead musician Paul Mahon remembers the way the game brought older hits back into vogue: “The game offered a bigger, younger audience. Generally such music was considered outdated material, but then once it got featured on the title and teenagers discovered it, suddenly it was cool. That legitimised the genre, and got rid of the outdated tag. It gave all our music renewed popularity.”

In 2008, the Answer’s debut album was still not available in the US, so the game was a key medium for exposure for the band during their a North American tour supporting AC/DC. “The roadies had on Never Too Late during travel, and some of them recognized us from Guitar Hero,” Mahon says.

Rock’s Heavyweight Titles Enduring Influence

Rock’s biggest acts soon capitalised on the game's success, with Aerosmith, Metallica and others starring in specialized spin-off titles that focused on each band’s catalogue and related stories, visuals and rock’n’roll mythology. In the case of, the Aerosmith edition, reportedly to have made the band more money compared to their studio albums. It sold more than half a million units in its first week, and demand for Aerosmith’s music saw an increase significantly at a time when the music business was already collapsing.

The series continues to inspire nimble-fingered dedication among its fans. Earlier this year, a streamer completed a remarkable feat featuring the challenging track – an infamously tough anthem popularized through Guitar Hero – using a fan-made version, a freeware game with almost identical mechanics but an array of personalization features. The song is challenging enough on expert mode, let alone performed at double speed and without missing a single one of its near 4,000 notes. The streamer stated requiring nine months to accomplish.

“Guitar Hero offers a, fantasy thing. If you play Call of Duty, it doesn't imply you ought to use actual weapons and enlist,” notes DragonForce guitarist Herman Li.

The band previously completed a successful tour before Through the Fire and Flames appeared in the third game, but Li says it turned them into a household name. “I recall our distributors calling to tell me that our records were moving rapidly,” he shares. “It exploded on the subsequent tour, and we were playing just before top acts at the event.”

Indeed, the band's visibility from Guitar Hero was so immense that it risked overshadow all other accomplishments. Recently, the track was used in a trailer for Despicable Me 4. “Previously I felt otherwise, but now I accept it,” Li says. “If you only hear a single track, that's fine – each person has a unique path in music and I’m glad we’ve been part in fans' experiences”.

The Lasting Legacy from the Iconic Controller

The best promotion, be it for cars, clothes or games, extends beyond than selling something – it evokes a longing. Was the game able to tap into that? “Precisely what we were trying to create,” Dornbrook says. “That thrill of performing as a rock star in the spotlight. From day one, the creators felt that there’s an instinctive human desire to create songs, and they wanted to use technology to allow people to do it”.

The majority of Guitar Hero games were released in just a half-decade between 2005 and 2010, featuring spin-offs like the DJ version, complete with a spinning deck, and Band Hero. After that, the publisher’s interest in plastic instruments waned, aside from a brief comeback in 2015.

Titles like the fan project and Fortnite Festival have maintained the scene alive, and there’s expectations of something from the original publisher in development. A new studio has entered production on its debut rhythm-based title. Original co-founders are participating in advisory roles. Are gamers ready to embrace another game in the spirit of Guitar Hero?

“We thought those games could be similar to sports games where you can releases,” he remarks. “With abundant new music that it could be perennially popular, thus I remain optimistic. There’s no reason why it can’t continue for future fans.”

Phillip Blackwell
Phillip Blackwell

A tech journalist and lifestyle blogger with over a decade of experience covering digital trends and wellness topics.